The visuals aren’t particularly “impressive” from a technical standpoint, being as they are largely 2D and stylised, but they do an excellent job of communicating the gameplay, which is all they need to do inorder to be effective. Of course, the visuals and sound design are doing some of the grunt work too, and G-Switch 3 shines in this department as well. We don’t know if you’ve ever been a game developer, but if you have then you’ll know how much of a delicate balance difficulty can be, so to say that Serius Games absolutely nails the progression here is no small statement. We didn’t even notice the game becoming harder we simply adapted to the challenges as they were thrown at us, never feeling like they were insurmountable or even unreasonably difficult. One of the most appealing things about the G-Switch series is its finely-tuned difficulty curve, and the third game in the series features perhaps the most well-developed difficulty of them all. That’s not to say the experience doesn’t evolve in any significant ways. Their central mechanic is gravity and the manipulation of same by pressing the Space bar, players can effortlessly switch from running on the floor to sprinting on the ceiling or traversing the walls, making for some truly mind-bending platforming experiences as the difficulty ramps up. Those who’ve played the last two G-Switch games will know, broadly speaking, what to expect,but there are one or two new bells and whistles this time around that still make the experience worth your time.įor neophytes and the uninitiated, G-Switch bills itself as “the original gravity switching platformer”, a claim which is fairly untestable but not particularly important considering how darn fun these games are. Available for mobile platforms and web (we strongly recommend the latter), this game is the latest in the G-Switch series, which – strangely enough – includes two prior instalments. Despite the risks, that’s exactly what Portuguese developer Serius Games has done with their latest title, G-Switch 3.
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